At MUM 2020, the 19th International Conference on Mobile and Ubiquitous Multimedia, we will have three Workshops. Due to the current situation, all workshops will be held remotely. All important dates are displayed on the organizers' webpages (see below):
|Workshop Day||November 22nd, 2020|
W1Nov 22 start 13:30
Modern sensor-equipped mobile devices, personal computers, and other off-the-shelf sensing and computing platforms are sufficiently advanced to support cross-device and tangible interactions with digital media. However, building such interactive experiences is hindered by the complexity of setting up and managing the underlying communication and limited tools to explore the opportunities and challenges of these new modes of interaction. In this workshop, we present the Responsive Ecologies Toolkit (REtk), a cross-platform development environment that provides tools to ease the prototyping of cross-device and tangible applications. Participants will be introduced to key concepts in cross-device and tangible interactions in the first sessions. Participants will then learn the workflow and features supported by REtk. In the second session, participants will design and develop cross-device and tangible experiences of increasing complexity, using devices at hand, within the REtk environment. We expect participants to explore and understand different modalities of interaction within cross-device environments.
Organizers: Aneesh P. Tarun, Ryerson University, Canada; Victor Alexandru, Ryerson University, Canada; Sarthak Marwaha, Ryerson University, Canada; Ali Mazalek, Ryerson University, Canada
W2Nov 22 start 13:30
With the increasing development of mixed reality (MR), the number of its purposes and applications in vehicles increases. Mixed reality may help to increase road safety, allow driver to perform non-driving related tasks (NDRTs), and enhance passenger experiences. MR may also be helpful in the transition towards automated driving. However, there are still a number of challenges with the use of MR when applied in vehicles, and also several human factors issues need to be solved. Additionally, virtual reality (VR) has the potential to simulate mixed reality applications for HCI research, such as pedestrian and passenger experiences. In this workshop, we will discuss potentials and constraints as well as impact, role, and adequacy of MR in driving applications and simulations. The primary goal of this workshop is to set a research agenda for the use of MR in intelligent vehicles within the next 3 to 5 years and beyond.
Organizers: Andreas Riegler, University of Applied Sciences Upper Austria; Andreas Riener, Technische Hochschule Ingolstadt (THI), Germany; Clemens Holzmann, University of Applied Sciences Upper Austria
W3Nov 22 start 13:30
Traditional computational tools aim to improve productivity and enhance attention through notifications and time management schemes; however, the user's attention and other cognitive resources are limited. Consequently, the usage of these tools inherently recruits valuable user's resources. On the other hand, wearables physiological computing enables researchers to design new implicit interactions through physiological inputs/outputs without requiring and redirecting attentional resources. (not taking the attention away from the primary task). This scenario keeps opening a broad range of applications for persuasive wearable computing.
Organizers: Steeven Villa, LMU Munich; Francesco Chiossi, LMU Munich