|Workshop & Tutorial Day
|November 25, 2018
W1Nov 25 13:30 - 16:30
Multimedia Ubiquitous Technology for Opportunistic Social Interactions
This workshop will discuss how different multimedia applications and interaction techniques have been employed to support public sociality—from collocated interactions to social awareness and feeling of community. Participants will discuss recent work and join hands-on design activities to envision new ways for potential users to discover and learn how to use ubiquitous technologies for opportunistic social interactions.
Organizers: Beatrice Monastero, Andrés Lucero, Tapio Takala, Thomas Olsson, Giulio Jacucci and Robb Mitchell
W2Nov 25 13:30 - 16:30
Cooking has the potential to bring joy, a sense of achievement and social presence to interested individuals. Food properties such as scent and taste are rich cues to the state of the cooking process, as well as, memory cues to past situations and people. Thus, optimal methods to capture and present them is an on-going research challenge. In this workshop, we bring researchers, amateur cooks, and designers together to explore two research questions: 1) how does our amplified perception of food temperature support the creation of a joyful cooking experience?, and 2) how can we use food cues to enhance our sense of joy, empower reminiscence and nudge communication between individuals?. We aim through this event to foster a research community that uses food interaction as a medium to promote joyfulness and social wellbeing of individuals.
Organizers: Passant El.Agroudy, Yomna Abdelrahman, Sarah Faltaous, Stefan Schneegass and Hilary Davis
W3Nov 25 13:30 - 16:30
Now that most daily endeavors have migrated to computers and the Internet, having systems that adapt to users is a rising trend. By detecting and adapting to the user’s traits and character instead of only the current states, there is great potential for novel user experiences. Character Computing which was introduced in  aims at leveraging various advanced sensing and processing technologies to detect the building blocks of user’s traits and states and in turn adapt to them or mimic them. In this workshop the different aspects of Character Computing are to be discussed from an interdisciplinary perspective taking computational and psychological accounts into consideration in order to strengthen already investigated and potential applications as well as the theoretical foundation and challenges of Character Computing.
Organizers: Alia El Bolock, Jailan Salah, Yomna Abdelrahman, Cornelia Herbert and Slim Abdennadher
T1Nov 25 09:15 - 12:30
Visual Recognition Classification Optimization (canceled)
In this tutorial, we will show the audience how to build a prediction app that classifies a new set of images based on the trained model by using Watson IoT Platform, Watson Visual Recognition service and integrate with other Cloud services as well to enhance the application's performance.
Organizers: Rana Saeed and Sarah Abdulhamid (IBM)
T2Nov 25 09:15 - 12:30
The Car as an Environment for Mobile Devices or Automotive User Interfaces in the Transition between Manual and Automated Driving
This tutorial provides MUM participants to the domain of automotive user interfaces (AutomotiveUI) with an introduction and overview of the field. The tutorial will introduce the specifics and challenges of in-vehicle user interfaces that set this field apart from others and which makes this as a special platform for mobile and ubiquitous applications. Starting with traditional in-vehicle interfaces we will continue with discussing current aspects of AutomotiveUI up to the transition towards automated driving. We will provide an overview of the specific requirements of AutomotiveUI, discuss the design of such interfaces, also with regard to standards and guidelines. We further outline how to evaluate interfaces in the car, discuss challenges regarding driving automation and present trends in this domain.
Organizers: Bastian Pfleging
T3Nov 25 09:15 - 11:00
Service Design Methods for Human Computer Interaction
This tutorial addresses the application of service design methods for Human Computer Interaction (HCI). The tutorial will cover methodological and practical aspects of service design, focusing on three key tools – stakeholder maps, consumer journey and business model canvas. The service design methods are tried out with interactive exercises, where participants in groups apply the methods to a design case. Service design is an emerging field, which applies a holistic design approach to understand and design for human experience. With an increasing number of digital services, both in commercial and public frontiers, it is important to develop services that are easy to use, and where the consumer’s journey through the service pathways is fluent and consistent.
Organizers: Ashley Colley and Jonna Häkkilä