All MUM 2026 workshops take place on Tuesday, 1 December 2026, the first day of the conference.
W1 |
ADAPT: Adaptive Developer–AI Programming ToolsJoin us for the ADAPT workshop, in which we bring together researchers from HCI, ubiquitous computing, and software engineering to explore what it would mean for human–AI collaboration to become cognitively aware. AI assistants are becoming embedded throughout software development, yet they collaborate the same way with every developer — largely unaware of attention, expertise, confusion, or cognitive load. What if the AI collaborator itself could adapt, inferring cognitive state from signals such as gaze, interaction patterns, and physiological sensing, and adjusting its behaviour accordingly? Rather than assuming such awareness is inherently beneficial, we invite participants to examine what cognitive signals should inform an AI's behaviour, how that inference should be communicated, and when an AI should deliberately remain unaware. To participate, attendees are invited to submit a short Position Vignette outlining one concrete scenario for AI adaptation. If you'd like to take part, please check the workshop Website. Organisers: Yasmine Elfares, Sofia Marilina Glorioso, Andrea Pietro Arena, and Yao Wang. |
W2 |
Creatures x CyberspaceJoin us for the Creatures x Cyberspace workshop, in which we bring together researchers from interaction design, remote technologies, and animal-computer interaction (ACI) to explore the future of how animals could interact with each other online using technology. Research has shown that pets like parrots and dogs can socialise via video calls, but the wider design space for how different animals could interact online is under-explored. The internet age has massively impacted human culture, society and behaviour. How will it impact animals? Together, we scope this space using design futuring to pre-empt the requirements, benefits, and ethical challenges of this paradigm shift, tackling key questions:
Workshop outcomes will be gathered into key themes and insights that help shape the future of remote ACI research and design, supporting ongoing collaboration and community building in this emerging area. If you'd like to take part, please check the workshop Website Organisers: Shaun Macdonald, Stephen Brewster, Shaun Lawson, Barry Brown, Susan Fussell, and Ilyena Hirskyj-Douglas. |
W3 |
WMT 2026 - When Materials Think: Computational Materials for Mobile and Ubiquitous InteractionAn international workshop at MUM 2026 (25th International Conference on Mobile and Ubiquitous Multimedia), December 1, Glasgow. Materials are evolving from passive substrates into computational entities. Advances in integrated sensors, flexible electronics, biomaterials, edge computing, and on-device AI now allow surfaces, textiles, prosthetics, and environments to sense, process information locally, and adapt in real time to human activity and context. WMT 2026 aims to bring together researchers in human-computer interaction, materials science, embedded AI, biomedical engineering, and aerospace engineering; communities that today often work in isolation from one another. The goal is to establish a new, interdisciplinary community: one where different perspectives and expertise can meet, ideas can be exchanged, and new collaborative research projects can take shape. The workshop is built around Challenge Papers proposed by participants: each will bring an open research challenge to discuss with a selected group, reflecting together on how sensing, computation, and actuation can be conceived and designed in close relationship with the physical properties of the material itself. The ultimate goal is to build a shared research agenda and lay the foundations for future interdisciplinary collaboration. Learn how to submit a Challenge Paper and explore the topics driving the discussion: Website Organisers: Maria Antonella Messina and Sofia Marilina Glorioso. |
W4 |
PrEThics 2026 - Privacy and Ethics in Eye Tracking in Mobile, Wearable, and Immersive Systems: What does your gaze reveal?We see eye tracking increasingly becoming embedded in smart glasses, mobile devices, and AR/VR headsets; gaze data raises important questions about privacy, consent, and user autonomy. The sixth International Workshop on Privacy and Ethics in Eye Tracking (PrEThics 2026) brings together an interdisciplinary community covering HCI, ubiquitous computing, eye tracking, AI, ethics, law, and industry to address these challenges. We implement a hands-on SHOW/REFLECT/SPECIFY format where participants will explore live demonstrations, discuss ethical and legal implications, and collaboratively develop and test safeguards. The workshop aims to bring together and summarise these perspectives into practical requirements and design recommendations for responsible eye tracking in mobile, wearable, and immersive systems. If you'd like to take part, please check the workshop Website. Organisers: Souptik Kumar Majumdar, Mayar Elfares, Murat Karaboga, Theresa Krampe, Céline Gressel, Michael Raschke, Aljoscha Schörnig, Christian Geminn, and Andreas Bulling. |