Rovaniemi
15th International Conference on Mobile and Ubiquitous Multimedia
Rovaniemi, Finland     Dec 12 - Dec 15, 2016

Program


13

DEC 2016 09:30 - 10:30 Jussi Ängeslevä

Jussi Ängeslevä
Berlin University of the Arts and Royal College of Arts, London

Opening Keynote

Professor Jussi Ängeslevä is a designer, an artist and an educator. With home base at the Berlin University of the Arts and Royal College of Arts in London, but lecturing around the planet, he is actively involved in the ever expanding field of new media, working with digital materiality and interaction design. In parallel to the academic work, he is the Vice Creative Director of ART+COM studios, where his work in public art commissions, exhibitions and installations are consistently yielding international recognition.
His independent works have been awarded by institutions such as Royal Society of Arts, NESTA, Art Directors Club of Europe, D&AD, Ars Electronica and ZKM. Over the years he has served in numerous international art and design juries, academic chairs and boards. Throughout his career his focus has always been intentionally in between fields: combining understanding of visual, physical and interaction design with algorithmic, electronic and mechatronic knowledge to create innovative and elegant experiences. His design ethos is leveraging hardware, software, physical and graphic design in the search for elegance in highly specific solutions, where the meaning of a work is inseparable from the medium communicating it.



15

DEC 2016 13:30 - 14:30 Adrian Cheok

Adrian David Cheok
Director of the Imagineering Institute, Malaysia, and Chair Professor of Pervasive Computing at City, University of London

Closing Keynote

Adrian David Cheok is Director of the Imagineering Institute, Malaysia, and Chair Professor of Pervasive Computing at City, University of London. He is Founder and Director of the Mixed Reality Lab, Singapore. He was formerly Full Professor at Keio University, Graduate School of Media Design and Associate Professor in the National University of Singapore. He has previously worked in real-time systems, soft computing, and embedded computing in Mitsubishi Electric Research Labs, Japan. He has been working on research covering mixed reality, human-computer interfaces, wearable computers and ubiquitous computing, fuzzy systems, embedded systems, power electronics.
This talk outlines new facilities that are arising in the hyper connected internet era within human media spaces. This allows new embodied interaction between humans, species, and computation both socially and physically, with the aim of novel interactive communication and entertainment. Humans can develop new types of communication environments using all the senses, including touch, taste, and smell, which can increase support for multi-person multi-modal interaction and remote presence. In this talk, we present an alternative ubiquitous computing environment and space based on an integrated design of real and virtual worlds. We discuss some different research prototype systems for interactive communication, culture, and play.

Monday December 12th

08:30 - 09:30
Registration

09:00 - 16:00
Old Meets New - Design and Prototyping Workshop

In this workshop, we address the theme old meets new in the world of books. We consider the physicality and digital enhancement of books by designing and prototyping concepts that reflect old and new design aspects. To participate to the workshop, you should be able to contribute into hands-on design and prototyping work that is done in teams – e.g. Arduino prototyping, graphics and sketching, or industrial design. The workshop can host a limited amount of people, and is free of charge for conference attendees registered for the conference.
Note: Once the workshop is full it will no longer be shown in the registration tool

Organisers: Pertti Aula, University of Lapland; Lennart Mänd, Estonian Academy of Arts; Jonna Häkkilä, University of Lapland


09:00 - 16:00
Doctoral Consortium

Room: F2066
Chairs: Oskar Juhlin and Keith Cheverst

Doctoral students:
Beatrice Monastero, Aalto University
Virve Inget, University of Lapland
Susanna Paasovaara, Tampere University of Technology
George Pipelidis, Technische Universität München
Emmi Harjuniemi, University of Lapland

Tuesday December 13th

08:30 -
Registration

09:00 - 09:30
Opening

9:30 - 10:30
Opening Keynote

10:30 - 11:00
Coffee Break

11:00 - 12:30
Paper Session 1: Design & Design Tools
Session Chair: Kaisa Väänänen
  • Drifting Off Course – how Sports Technology Adds New Dimensions to Sports
    Stina Nylander and Jakob Tholander
  • Customization in Long-term Use - The Case of the Sports Watch
    Piia Nurkka
  • “Fun Space Within a Serious Place”: Stimulating Community Interaction and Engagement Through Situated Snapshots In a University Setting
    Nemanja Memarovic, Ivan Elhart and Elisa Rubegni
  • Touch&Screen: Widget Collection for Large Screens Controlled through Smartphones
    Alessio Bellino, Federico Cabitza, Giorgio De Michelis and Flavio De Paoli
  • Exploring Smart Handbag Concepts through Co-Design
    Minna Pakanen, Tuomas Lappalainen, Paula Roinesalo and Jonna Häkkilä
Full Paper (15min presentation + 5min discussion)
Short Paper (10min presentation + 5min discussion)

12:30 - 13:30
Lunch

13:30 - 15:00
Paper Session 2 and Student Design Competition
Session Chair: Thomas Olsson
  • The S3D-UI Designer – Creating User Interface Prototypes for 3D Displays
    Nora Broy, Verena Lindner and Florian Alt
  • EyeVote in the Wild: Do Users bother Correcting System Errors on Public Displays?
    Mohamed Khamis, Ludwig Trotter, Markus Tessman, Christina Dannhart, Andreas Bulling and Florian Alt
  • Exploring Information Delivery on a Guided Tour using Mobile Projection and Visual Markers
    Jonna Häkkilä, Lasse Virtanen, Juho Rantakari, Ashley Colley and Keith Cheverst
Student Design Competition finalists:
  • Aurora Borealis in a Jar – Auroras
    Nanna Ketola, Katri Rantala, Outi Lassila and Ville-Valtteri Kivilompolo.
  • Co-creating a Design Concept for a “Light Jumper”
    Inka Rantala, Suvi Autio, Huong Nguyen and Tapio Aunu.
  • Wayfinding Bracelet - Valous
    Oskari Koistinen, Kaisa-Elina Koivisto, Meiju Viitanen and Emmi Niva.
Full Paper (15min presentation + 5min discussion)
Short Paper (10min presentation + 5min discussion)

15:00 - 15:30
Coffee Break

15:30 - 16:45
Paper Session 3: Getting Around
Session Chair: Enrico Rukzio
  • Head Mounted Display Design Tool and Its Evaluation for Simulating Visual Disabilities
    Jani Väyrynen, Ashley Colley and Jonna Häkkilä
  • Indoor Pedestrian Navigation Systems - Is More Than One Landmark Needed For Efficient Self-Localization?
    Christina Ohm, Manuel Müller and Bernd Ludwig
  • Indoor positioning and floor plan based ground truth: Can you really click where you are?
    Andrei Popleteev
  • Next2You: a Proximity-Based Social Application Aiming to Encourage Interaction between Nearby People
    Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas and Thomas Olsson
  • Investigating the Needs for Non-Driving-Related Activities During Highly Automated Driving
    Bastian Pfleging, Maurice Rang and Nora Broy
Full Paper (15min presentation + 5min discussion)
Short Paper (10min presentation + 5min discussion)

17:00
Bus transportation to the city

19:00 - 20:00
Welcome Reception at City Hall Lobby (Hallituskatu 7)

Wednesday December 14th

08:30 -
Registration

09:00 - 10:30
Paper Session 4: Let's Get Mobile
Session Chair: Niels Henze
  • Quality Assurance of Mobile Applications: A Systematic Mapping Study
    Konstantin Holl and Frank Elberzhager
  • Input Forager: A User-Driven Interaction Adaptation Approach for Head Worn Displays
    Mohammed Al-Sada, Junichi Tsurukawa, Fumiko Ishizawa and Tatsuo Nakajima
  • Comparison of in-situ mood input methods on mobile devices
    Torben Wallbaum, Wilko Heuten and Susanne Boll
  • Wandertroper: Supporting Aesthetic Engagement with Everyday Surroundings through Soundscape Augmentation
    Beatrice Monastero, David Mc Gookin and Giuseppe Torre
  • Design and Evaluation of a Wearable AR System for Sharing Personalized Content on Ski Resort Maps
    Anton Fedosov, Evangelos Niforatos, Ivan Elhart, Teseo Schneider, Dmitry Anisimov and Marc Langheinrich
Full Paper (15min presentation + 5min discussion)
Short Paper (10min presentation + 5min discussion)

10:30 - 11:00
Coffee Break – Organizing for Madness

11:00 - 12:30
Madness (30 mins) + Paper Session 5
Session Chairs: Denzil Ferreira & Stina Nylander
  • The Value of Information Cues for Lifelog Video Navigation
    Katrin Wolf, Lars Lischke, Corina Sas and Albrecht Schmidt
  • NowAndThen: a Social Network-Based Photo Recommendation Tool Supporting Reminiscence
    Vinh-Tiep Nguyen, Khanh-Duy Le, Minh-Triet Tran and Morten Fjeld
  • How to Browse through my Large Video Data? Face Recognition & Prioritizing for Lifelog Video
    Katrin Wolf, Yomna Abdelrahman, Mathias Landwehr, Geoff Ward and Albrecht Schmidt
  • Flexible Entity Search on Surfaces
    Tuukka Ruotsalo, Khalil Klouche, Diogo Cabral, Salvatore Andolina and Giulio Jacucci
Full Paper (15min presentation + 5min discussion)
Short Paper (10min presentation + 5min discussion)

12:30 - 13:30
Lunch

13:30 - 14:30
Paper Session 6: Passwords & Learning
Session Chair: Hannu Kukka
  • Individual Learning Support About First Aid With a Human-Shaped Input Device
    Ryuga Kato, Kento Izumida, Hiroshi Shigeno and Ken-Ichi Okada
  • Long-term Memorability of Cued-Recall Graphical Passwords with Saliency Masks
    Florian Alt, Mateusz Mikusz, Stefan Schneegass and Andreas Bulling
  • On Quantifying the Effective Password Space of Grid-based Unlock Gestures
    Emanuel von Zezschwitz, Malin Eiband, Daniel Buschek, Sascha Oberhuber, Alexander De Luca, Florian Alt and Heinrich Hussmann
Full Paper (15min presentation + 5min discussion)
Short Paper (10min presentation + 5min discussion)

14:30 - 15:00
Coffee Break

15:00 - 16:30
Posters, Demos and Videos
Posters
  • Online? A Study of Smartphone Internet Availability
    Denzil Ferreira, Huber Flores, Karel Vandenbrouck, Aku Visuri
  • Brainwolk - A Mobile Technology Mediated Walking Meeting Concept for Wellbeing and Creativity at Work
    Aino Ahtinen, Eeva Andrejeff, Kaisa Väänänen
  • Next2You: a Social Application for Nearby Strangers
    Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson
  • Reducing In-Vehicle Interaction Complexity: Gaze-Based Mapping of a Rotary Knob to Multiple Interfaces
    David Dobbelstein, Marcel Walch, Andreas Köll, Ömer Sahin, Tamino Hartmann, Enrico Rukzio
  • Experiences with Wellness Ring and Bracelet Form Factor
    Tuomas Lappalainen, Lasse Virtanen, Jonna Häkkilä
  • A Platform for Developing Pervasive Games for Research
    Alexander Samodelkin, Paula Alavesa, Alexander Voroshilov
  • Device-based Interactions for Anonymous Voting and Rating with Mobile Devices in Collaborative Scenarios
    Romina Kühn, Mandy Korzetz, Lukas Büschel, Franz-Wilhelm Schumann, Thomas Schlegel
  • Here 'n There - Location Based Mobile Game Exploring the Possibilities of Location Spoofing in Game Mechanics
    Paula Alavesa, Mikko Lehto, Karri Ojala, Kennedy Opoku Asare
  • Soapbox: A Situated Platform for Civic Engagement
    Kai Wang, Jilin Yang, Haejong Dong, Hannu Kukka
  • Initial Investigation of Indoor Positioning System that Parasitizes Home Lighting
    Takuya Maekawa, Yuki Sakumichi
  • Optimization of Mobile Applications through a Feedback-based Quality Assurance Approach
    Konstantin Holl, Frank Elberzhager, Christian Tamanini
  • Implementation and Evaluation of Daycare Report Generation System based on BLE Tag
    Yukitoshi Kashimoto, Tatsuya Morita, Manato Fujimoto, Yutaka Arakawa, Hirohiko Suwa, Keiichi Yasumoto
  • "I'm too old for this!": Influence of Age on Perception of Gamified Public Participation
    Sarah-Kristin Thiel, Michaela Reisinger, Kathrin Röderer
  • Remind - Towards a Personal Remembrance Search Engine for Motion Augmented Multi-Media Recordings
    Philipp M
    Scholl, Kristof van Laerhoven
  • Fashion Image Classification on Mobile Phone Using Layered Convolutional Neural Networks and Web Images
    Kazunori Hori, Shogo Okada, Katsumi Nitta
Demos
  • Ghost Hunters: Ambient Light and Hand Gesture Utilization in Mobile Augmented Reality Games
    Mounib Mazouzi, Paula Alavesa, Timo Koskela, Timo Ojala
  • Indoor Light Scavenging on Smartphones
    Denzil Ferreira, Christian Schuss, Chu Luo, Jorge Goncalves, Vassilis Kostakos, Timo Rahkonen
  • Energy Efficient Motion Detection in a High-Resolution Wireless Surveillance Camera Node
    Tenager Mekonnen, Erkki Harjula, Mika Ylianttila
  • Next2You: a Social Application for Nearby Strangers
    Susanna Paasovaara, Ekaterina Olshannikova, Pradthana Jarusriboonchai, Aris Malapaschas, Thomas Olsson
  • 3D Visualization of a Public Transportation System
    Matti Pouke, Timo Koskela, San Günes, Matti Matero, Karri Ojala, Jukka Pajukangas, Niko Pietikäinen, Timo Ojala
Videos
  • Flexible Entity Search on Surfaces
    Khalil Klouche, Tuukka Ruotsalo, Diogo Cabral, Salvatore Andolina and Giulio Jacucci

16:30
Bus transportation to the city

18:00 – 22:30
Conference Banquet at Arctic Circle – Bus transport

22:30
Bus transportation to the city

Thursday December 15th

08:30 -
Registration

09:00 - 10:30
Paper Session 7: Fun & Games
Session Chair: Katrin Wolf
  • GazeArchers: Playing with Individual and Shared Attention in a Two-Player Look&Shoot Tabletop Game
    Ken Pfeuffer, Jason Alexander and Hans Gellersen
  • Blurring Boundaries between Everyday Life and Pervasive Gaming – An Interview Study of Ingress
    Pavel Karpashevich, Eva Hornecker, Nana Kesewaa Dankwa, Mohamed Hanafy and Julian Fietkau
  • Gamers in public participation: a boon or bane? Influence of Attitudes in Gamified Participation Platforms
    Sarah-Kristin Thiel
  • Counteract or assist? Influence of Dynamic Force-feedback on Emotions
    Anke van Ootrehout, Satu Jumisko-Pyykkö and Miguel Bruns Alonso
  • Context of Use and Timing of Social Comparison Techniques in Behavior Change Support: A qualitative systematic review
    Vasiliki Mylonopoulou and Minna Isomursu
Full Paper (15min presentation + 5min discussion)
Short Paper (10min presentation + 5min discussion)

10:30 - 11:00
Coffee Break

11:00 - 12:30
Paper Session 8: Interaction Between People
Session Chair: Bastian Peleging
  • Dites-Moi: Wearable Feedback on Conversational Behavior
    Skanda Muralidhar, Laurent Son Nguyen, Jean M.R Costa and Daniel Gatica-Perez
  • RTDS: Real-Time Discussion Statistics
    Pascal Bissig, Jan Deriu, Klaus-Tycho Förster and Roger Wattenhofer
  • Identification from Ceiling: Unconstrained Person Identification for Tabletops using Multiview Learning
    Takuya Maekawa, Akira Masuda and Yasuo Namioka
  • Understanding User Attitudes to Augmenting Face-to-Face Interactions with Digital and Social Media
    David Mcgookin and Mikko Kytö
  • The effect of device number and role assignment on social group dynamics in location-based learning
    Bianca Clavio Christensen, Alexandros Panagiotis Giakalis, Nicolai Melgaard Jørgensen, Mark Kronborg Poulsen and Matthias Rehm
Full Paper (15min presentation + 5min discussion)
Short Paper (10min presentation + 5min discussion)

12:30 - 13:30
Lunch

13:30 - 14:30
Closing Keynote

14:30 - 15:00
Closing